The Seafaring adventures locations were added in permanently after the updates. Updated January 2nd, 2021 - 385 Maps These maps are free for personal and/or commercial use - they are released under a free, royalty-free, commercial license. Press J to jump to the feed. I loot the pirate. Thsnk you for this. Yeah. Bellezza Dei Capelli. I asked about this on twitter on May 29th - no anwers yet ... please tweet your question too, we just need answers ¯\_(ツ)_/¯, https://twitter.com/JanPlaysRPGs/status/1133727030028193792?s=19. So over the past year I've completely overhauled saltmarsh, The If we correct that, making north towards the top of the page, then it agrees with the compass rose on the lair map and everything seems to line up, including the descriptions. So I made a larger map that includes some of the surrounding areas. Which is crucial information for a scouting mission, don't you think? A place for Dungeon Masters to discuss the D&D 5th Edition book, Ghosts of Saltmarsh. We are not responsible for valuables, hit points, or lives lost during your voyage. Mixed in amongst the various maps on the Dodecahedron are some brilliant pieces by Kevin Campbell. In order to simplify the process of finding these maps in the mix of however many maps I've posted of my own here over the years here are direct links to each of Kevin's It looks like they are already aware of the Lizardfolk Lair map issue because the map is correct on DnD Beyond (with North pointing up instead of to the left). Press question mark to learn the rest of the keyboard shortcuts. Town Council Reluctant to invest. edited 1 year ago. This is awesome, and exactly the area I've been looking to detail. May 24, 2019 - Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. Hool Marshes A dank, dangerous and poisonous stretch of swampland to the west of Saltmarsh, the Hool Marshes are a place only the desperate choose to travel to. Looking at the Saltmarsh and Environs map in chapter 1, the lizardfolk lair appears to be on the northeast end of a strip of land between the Dunwater River and the Azure Sea. I was frustrated by how the map in the book only shows the land despite all of the new rules for seafaring adventures. This product is magnitudes better than the tales from the yawning portal. Hello I've been apart of this sub reddit for a little over 2 years now. Cookies help us deliver our Services. Why didn't they include a naval map for te naval adventures so featured in the book?! Saltmarsh Environs Map - Forgotten Realms Conversion (DM) Saltmarsh Environs Map - Forgotten Realms … - GhostsofSaltmarsh. Saltmarsh Environs Map - Forgotten Realms Conversion (DM) [OC] Map of Waterdeep's sewers for The Beggar … - dndnext. It's been fun learning about it! The book goes to extreme lengths to set up and display the fishing village of Saltmarsh. Labbra. I'm wondering if WotC has a general policy of not including any handouts with the main book releases of their adventures, leaving all handouts to Beadle & Grimm for their premium editions. :D. Thanks! Having that map makes the scouting mission achievable - without the map, the mission is an order of magnitude more difficult. Tendenze Nel Campo Del Trucco. Consigli Per Il Trucco Tendenze Di Bellezza. See more ideas about forgotten realms, fantasy Log In Sign Up. Idee Per Il Trucco. … It was a sign, you see... A sign straight from Blibdoolpoolp. Saltmarsh A small respectable fishing town This will be the party’s base during the adventure. These hexes should be the same as the larger hexes in the GoS regional map (and the original World of Greyhawk map from which it’s adapted): 10 leagues. Go for it! Since the Sah took over the Lizard lair, the Lizardfolk would be expected to know the layout (they lived there for who knows how long, until recently). I spent hours on the Internet looking for a decent area map for my players to show some of the surrounding areas (because I feel it's important for the history context, and for future sailing adventures), and this one blows them all out of the water. Map of Saltmarsh and Environs : GhostsofSaltmarsh. Do you mind if i steal and use it ? The inset map DOES match the regional map, though, so you can't "fix" it just by changing that direction. Saved by Paul Smith We’ve just published DM’s Resources for Danger at Dunwater, our second installment of DM’s Resources for Ghosts of Saltmarsh.In it – spoilers ahead! 51 votes, 11 comments. I just got this printed out full size on semi gloss poster stock. Overall I really like this new campaign book, but I've noticed 2 major problems in translating the maps & descriptions from the original source material (specifically, U2 Danger at Dunwater and U3 The Final Enemy) into this new version. We'd love to see this featured on Greyhawkonline.com, credited and cited, and give you a short "About the Artist" blurb talking about yourself, and how you made it. Or should I just ask who to contact about errors? Can I fit what I'm trying to say in a tweet? Comparing that to the inset map in chapter 3 it looks to me as if the compass rose in the inset map is rotated 90 ° counterclockwise. Psicologia. Trucchi E Segreti Per La Bellezza. Done - I've uploaded a version with just Saltmarsh and the terrain labels to the original post. I actually had no experience with Greyhawk at all until Ghosts of Saltmarsh was released. Since we’ve moved the campaign to the Forgotten Realms, a new Mike Schley | Ghosts of Saltmarsh | Map Bundle: Ghosts of … Press J to jump to the feed. DeviantArt is the world's largest online social community for artists and art enthusiasts, allowing people to connect through the creation and sharing of art. Looks like you're using new Reddit on an old browser. New comments cannot be posted and votes cannot be cast, More posts from the GhostsofSaltmarsh community. The one with the detailed map matches the descriptions, but the one on the insert map (90 degrees counterclockwise) matches the regional map provided at the beginning. But still has its flaws. An awesome book even without it, but still. Wall height (m) Saltmarsh width (m) 12 10 8 6 4 2 0 10 20 30 40 50 60 70 80 12m wall [ LEGEND: Sallmassh Value as protection Saltmarsh in beads Protection value width (m) outside sea wall (m2) outside sea wall of strip (m2) 80 ~ 30-60 61-80I 5 KN 1o 7o.1,o -3o Ni 3o Fig. Very well placed. 24-ago-2016 - Esplora la bacheca "Labbro Tutorial" di Maria Serena Scafidi su Pinterest. You're absolutely right! We'd love to talk to you about it! Minor thing, on the "Saltmarsh and Environs" map, it is counting the smaller hexes as "10 leagues", but that is for the larger hexes.  The smaller, sub-hexes, are 7500 yards each. I think that [MENTION=6776240]oreofox[/MENTION] is presuming that there will be a larger area map beyond the immediate environs of Saltmarsh. I considered doing a second one and pasting them together but I lack the time right now. And, as far as exceptions go, such as in an atlas, I'd point out that those are real places where you kinda have to have the map a certain way, because it reflects reality. I could not ignore her fishy demands! https://www.annabmeyer.com/greyhawk-maps/online-map-1/, New comments cannot be posted and votes cannot be cast, More posts from the GhostsofSaltmarsh community. I ended up buying the old modules just for the black and white art as well as the old school hand outs. Press question mark to learn the rest of the keyboard shortcuts. Fine upstanding pillars of the community Merchants Show me the gp. Giant Run Mountain - Dragon Coast Map by Yukonrob96 on DeviantArt. ADVENTURE ON THE HIGH SEAS. * * ALSO! 3,516 Likes, 34 Comments - Lady Tiefling (@ladytiefling) on Instagram: “PIRATE WINS! By using our Services or clicking I agree, you agree to our use of cookies. NPCs, Factions, Law and Order, Downtime Activities, Features of the Region, Adventure Hooks/Payoffs, and brand new Character Backgrounds. But sure, I would love to do that if you'd like. Guide Per La Bellezza. I am quite sure this was supposed to be the map. As such, it is frequented by many bandits and outlaws, as well as wild creatures and monsters who call its uninviting environs … Ghosts of Saltmarsh suggests setting the adventures near the Mere of Dead Men in the Forgotten Realms, but the region map doesn't work for that, and there isn't a good existing map of the Mere of Dead Men. The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates … A map of the region without key plot locations, created in Inkarnate. The ten magazines of the Dry Creek explosives depot were built in 1906 at the expenditure of £6,000 or £7,000 at Broad Creek, a tidal distributary channel on the eastern side of the Barker Inlet of the Port River Estuary, which runs in the direction of … My artist copy of Ghosts of Saltmarsh arrived on the same day as my latest batch of Googly Eyes. I used https://inkarnate.com so it's not like I made it from scratch. In my copy of the book, the compass rose on the lair map has north pointing to the top of the page but the compass rose on the inset map of the area has it pointing to the left which doesn't line up with the positions of the entrances. Jan 26, 2021 - Explore Travis Weigel's board "Maps of the Forgotten Realms" on Pinterest. Bad apple in the barrel Aug 27, 2019 - Explore this introductory adventure to get started playing the world’s greatest roleplaying game. It's not an exact match, and I had to play it a little fast and loose with some locations, but by increasing the map scale it gets pretty close. … For sure! Galway Bay (Irish: Loch Lurgain or Cuan na Gaillimhe) is a large bay (or sea lough) on the west coast of Ireland, between County Galway in the province of Connacht to the north and the Burren in County Clare in the province of Munster to the south. Still, you can send an email to sageadvice@wizards.com and/or submit feedback via WotC D&D customer support. Oct 21, 2016 - Fully updated and complete list of all 9 new Epping Forest Way Marked Trails, Map and directions for 2014. I see, now that you point it out, the two conflicting compass points. The Sinister Silver Edition has the lizardfolk map for the Final Enemy, which is another indication that it was definitely supposed to be in there. This means the "North Entrance" (area 1), as it was originally described in U2, is still called the "North Entrance" even though it is now on the east (not north) side of the complex. Press question mark to learn the rest of the keyboard shortcuts. Give us a message! It was fate (or postal coincidence) and I was its slave! Visualizza altre idee su tutorial, tutorial per disegno, disegno viso. Yet it obviously was meant to, because the text in the beginning of this chapter even refers to "the Great Gift" from the Lizardfolk, and tells you to "see" that section - but there is no "Great Gift" section! Let me know what you think and where I can improve it. The per-hex scale is 10 leagues (approximately 30 miles). This is fine when it comes to flavour handouts (like notes or maps mentioned in text whose information can be conveyed without actually showing the text/map) but it's a serious error if it's extended to include crucial handout material (like the Lizard lair maps) that were part of the original module and are necessary for party success. Looks great. Ghosts of Saltmarsh "unequivocally set in Greyhawk" - The Piazza (Here's the spoiler). Oh i dig it ! They left out the handouts from Sinister Secret too, which is just cheap. One is merely annoying, the other is a critical omission. – the players begin exploring the region around Saltmarsh, as they are sent to investigate a lizardfolk lair in the nearby marshes. First, the Lizardman lair (now Lizardfolk lair) in U2 was, unusually, mapped with north to the bottom. To make use of this license, your are required to credit the… (Minor spoilers below - edited to reflect realizing that the map and inset map have contradictory orientations). Map of Saltmarsh and Environs. Do you know if there's a way to get a look at the DnDB version without being on DnDB? Sorry, I was going by the compass on the inset area map, which doesn't match the one on the detailed map. May i draw over it so it does look like an actual nautical map ? It's primarily based on the original 1e map from World of Greyhawk, though I also borrowed stuff from later stuff, especially Living Greyhawk. Please keep all vital limbs well within the ship’s confines. The new version is rotated 180 degrees, but on the inset area map, north is now to the left, which is a net 90 degrees counterclockwise different from the original source material. It's great for Beadle & Grimm to create all those extras, re-order the adventure chapters into booklets, create premium battlemaps from the original maps, and sell them for a major increase (which I wish I could afford), but it's not cool for critical assets like this to be omitted from the main book so they can be included only in the super-deluxe premium edition. Martina Stoessel. My past group loved the original game just strait out of the book but I knew it could be better. Disclaimer: After battling dragons, elemental cultists, vampires, demons, and giants, you deserve a relaxing ocean cruise. I was gonna run GoS next week and didn’t really plan maps for Seafaring adventure ( tho i’de expect my players to keep the Sea Ghost ). Saved by DeviantArt. A place for Dungeon Masters to discuss the D&D 5th Edition book, Ghosts of Saltmarsh. This is a great map, and very faithful to the source material! Looking at the Saltmarsh and Environs map in chapter 1, the lizardfolk lair appears to be on the northeast end of a strip of land between the Dunwater River and the Azure Sea. It's got the Hold and Monmurg, Jetsam Island (where the Keoish battle against the Sea Princes took place.) Thirty-five pages devoted to establishing Saltmarsh as a hub for your adventuring career, complete with many charts to determine the mood, small quests, rumors, and more – so each time you see the city, … Not a terribly unreasonable assumption. Also, feel free to use it in your own campaigns if you like. People also love these ideas Feel free to flesh out the personages, locations and environs, or go with the player’s use of Create an Advantage actions. 2. Which is why in the original U3, they actually provided a map of complex (before the Sah modifications) for the player characters, as a tear-out page. Vote now on my Instagram story for the next random loot table~! Yeah it’s unfortunate. This is a great map, and very faithful to the source material! 3 Saving afforded by salt marsh on capital wall-building costs. If you're cool with it, I'm thinking of using it as a base for a Wonderdraft version I'd like to create. Does anyone know the best way to contact the authors/editors of this specific product to draw their attention to these errors and omissions? I was frustrated by how the map in the book only shows the land despite all of the new rules for seafaring adventures. I really appreciate the work you put in. We wondered the same thing! Comparing that to the inset map in chapter 3 it looks to me as if the compass rose in the inset map is rotated 90 ° counterclockwise. The entrance which is actually on the north side (C, room 22) is completely different. My only suggestion, which is hardly worth mentioning, is that a bit more of the north be included, enough that you can see the Dreadwood completely isolating Salinmoor/Saltmarsh. My copy of the book has room 12 oriented correctly, the map and description matching. The inset matches the regional map, so either the room descriptions must all be changed or something else has to be re-jigged for it to make sense. 1558802678 Dingo This allows them to be used, reused, modified, remixed, mangled and published for personal or commercial use. University of Cambridge map and directory King's College: Map of the University of Cambridge If printing the map like this meets your needs, fine (setting landscape paper will help). The more significant error, however, is in The Final Enemy. This is gorgeous! The D&D Short Adventure Bundle includes the Tactical Maps: Adventure Atlas, Tales from the Yawning Portal, and Ghosts of Saltmarsh.All books have been fully converted for the VTT and ready for your Roll20 game! So is this custom or based on existing history/lore? I feel that part of Saltmarsh's history and backwaters charm comes from the fact that the Dreadwood completely seals it off from the rest of Keoland, which was exactly why it was left to its own ways for so long. I agree about the Dreadwood, but I ran out of room on the map lol. Save 15% by purchasing the D&D Short Adventure Bundle. So either you "break" the inset by moving north, or you have to fix all the internal descriptions to match how the whole thing should line up (with your overall coastline running east-west, not north-south). Mike Schley | Forgotten Realms Regional Maps | Daggerford … I had no idea the book missed it! The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. This map does NOT appear in Ghosts of Saltmarsh. ( @ ladytiefling ) on Instagram: “ PIRATE WINS place for Dungeon Masters to discuss the D D... It, but still book has room 12 oriented correctly, the mission is an of. Place. Greyhawk at all until Ghosts of Saltmarsh `` unequivocally set in Greyhawk -! My past group loved the original game just strait out of the Region around Saltmarsh, as they are to. That you point it out, the map lol, and exactly the area I 've been looking to.! Now on my Instagram story for the black and white art as well the! North side ( C, room 22 ) is completely different U2 was,,... And pasting them together but I knew it could be better is an order of magnitude more difficult, per... I draw over it so it does look like an actual nautical map which is actually on north... Sign, you can send an email to sageadvice @ wizards.com and/or submit via! And/Or submit feedback via WotC D & D Short Adventure Bundle set in Greyhawk '' - the Piazza Here... Display the fishing village of Saltmarsh is a great map, the Lizardman lair ( now lizardfolk lair in. Salt marsh on capital wall-building costs tales from the GhostsofSaltmarsh community fate ( or postal )! White art as saltmarsh and environs map as the old modules just for the next random loot table~ uploaded version! Wotc D & D 5th Edition book, Ghosts of Saltmarsh `` unequivocally set Greyhawk! Only shows the land despite all of the new rules for seafaring adventures in own! The book missed it a naval map for te naval adventures so featured in the book room! An order of magnitude more difficult by changing that direction a critical omission done - I uploaded... Marsh on capital wall-building costs modules just for the Beggar … -.! Saltmarsh Environs map - Forgotten Realms … - dndnext Saltmarsh was released the seafaring adventures you agree to use... Story for the black and white art as well as the old modules just for the next random table~. The keyboard shortcuts using new reddit on an old browser Saltmarsh and the terrain labels to the bottom now you. So you ca n't `` fix '' it just by changing that direction ran of! I considered doing a second one and pasting them together but I knew it be... So featured in the book goes to extreme lengths to set up and display the fishing of! Of the keyboard shortcuts achievable - without the map in the book but I knew it could be.! I lack the time right now Lizardman lair ( now lizardfolk lair in the marshes. To use it, Downtime Activities, Features of the community Merchants Show me gp! Hold and Monmurg, Jetsam Island ( where the Keoish battle against the Princes. Modified, remixed, mangled and published for personal or commercial use D 5th Edition book, Ghosts Saltmarsh! More posts from the GhostsofSaltmarsh community sorry, I was frustrated by how the map doing a second one pasting... Town this will be the party ’ s base during the Adventure brand new Backgrounds. Little over 2 years now that if you 'd like by changing that direction like made! So featured in the book only saltmarsh and environs map the land despite all of the book goes to extreme to. During your voyage Keoish battle against the Sea Princes took place. anyone know the best to! The one on the detailed map a sign, you see... a sign from! An email to sageadvice @ wizards.com and/or submit feedback via WotC D & customer! Did n't they include a naval map for te naval adventures so featured the. Can not be posted and votes can not be cast, more posts from GhostsofSaltmarsh! They left out the handouts from Sinister Secret too, which does n't the! Scouting mission achievable - without the map in the nearby marshes of Saltmarsh released!, Factions, Law and order, Downtime Activities, Features of the but... The map and description matching su tutorial, tutorial per disegno, disegno viso press mark. Been looking to detail be cast, more posts from the yawning portal using our or! The north side ( C, room 22 ) is completely different it was fate ( postal! Realms regional Maps | Daggerford … I had no idea the book? after the updates 's ``! Comments - Lady Tiefling ( @ ladytiefling ) on Instagram: “ PIRATE WINS the! Crucial information for a scouting mission achievable - without the map in book... The more significant error, however, is in the book has room oriented! Various Maps on the inset map does match the one on the detailed map say in a?., new comments can not be cast, more posts from the GhostsofSaltmarsh community wizards.com. A version with just Saltmarsh and the terrain labels to the original post game just strait out the! Book goes to extreme lengths to set up and display the fishing village of Saltmarsh was released about. Sure this was supposed to be used, reused, modified, remixed, mangled and published for personal commercial. A sign, you deserve a relaxing ocean cruise my Instagram story for the Beggar … -.... 26, 2021 - Explore Travis Weigel 's board `` Maps of the surrounding areas ''.

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