Not a member of Pastebin yet? Además de mostrar su interfaz de usuario reelaborada, Prism Tank y Harrier, el desarrollador ha revelado que el proyecto ahora está en alfa, todas las características previstas para su primer lanzamiento están en el […] Roblox Action Collection - Apocalypse Rising 2 Six Figure Pack The world may have ended, but the struggle has just begun. Apocalypse Rising Roblox Team. Click Run when prompted by your computer to begin the installation process. are picked up, Added auto stacking to the hotbar for all consumable items (x2, x3 etc will be displayed), Added hotbar saving for items the player chooses the slot for, Added new notification messages and and a one-minute timer when kicking players from a group, or leaving a group, Added new UI for the “In Combat” notification, Added 50-round drum magazine for the M1 Thompson, Removed zombies temporarily due to poor server performance and strange behavior due to a Roblox update, Removed tracer replication temporarily due to poor server performance, Removed headshot damage modifier for all shotguns, Removed “flinching” effect in first and third person when hit by a bullet, Remove weapon sway when walking and aiming-down-sight, Changed max player count to 26 (this will help make up for the lack of zombies), Changed in combat detection to only trigger when you nearly miss, or hit, a player or a zombie, Changed M1903, Model 788, PSG-1, and the L96A1 to deal 30 base damage (kills a player in two headshots), Changed firerate of Model 788, M1903 and L96A1 to be significantly lower, Changed firerate of shotguns to be significantly lower, Changed character to not appear to be aiming down sight when holding RMB in third person (now players can tell when someone is aiming down sights or hipfiring), Fixed ammo spawning in the same positions as firearms, Added ability to interrupt healing and food animations by equipping an item or sprinting, Added ability to jump off a ladder at any time, Improved smoothness of mounting and dismounting ladders, Changed “Use” item in inventory to automatically close inventory and begin the animation, Changed water to be safe for playing to jump into without taking fall damage, Changed sprinting inputs to be preserved when jumping/falling, Changed Maverick 88 spawn rate to be significantly lower, Changed Hi-Power spawn rate to be significantly lower, Fixed an issue where ladders were not mountable, Fixed an issue where holstering your firearm wouldn’t allow you to click to interact with items, Fixed an issue where the squad leader could kick a member who was already in the process of leaving, Added new Military Helmet (green) to replace existing ballistic helmets, Added night ambient sounds from Apoc (new sounds to come in the future), Added new Tactical Vest and Hunting Vest (with four colors) to replace older variants, Added “bullet holes” when a gunshot hits a solid surface (may be temporary), Tracers now use Beams instead of Parts on the shooters client, not other peoples clients, Tracers will be visible when being shot at only when they are close enough to hear a whiz sound, Bullet whiz sounds now have variants between pistol and rifle class guns, Better character and zombie impact particles, Changed health and food item animations to no longer cancel when taking damage, Fixed JSON wrapper interpreting usernames as colors, Fixed shotguns falsely reporting red headshot markers, Fixed an issue where chat appeared to be posted by the server and not the player, Added three new vest items: Safari Vest, Militia Vest, and Militia Bandolier, Changed base damage for some firearms, and the headshot damage multiplier for most firearms (not all firearms deal 1.75x damage for a headshot anymore), Changed empty ammo box behavior, dropping them will now destroy them, Changed hit registering to better avoid trade kill situations, Changed random player spawning to try to favor better spawn positions, Optimized animation network and rendering, Optimized various raycasting implementations, Improved responsiveness on some inventory management actions, Firearms now have animation-ready action parts, Firearm shoot position casting now better detects “head glitching”, Will NOT replicate tracers or bullet “whiz” sounds for shots made by squad members, WILL replicate tracers and bullet “whiz” sounds if you’re being kicked or are leaving the squad, Adjusted replication order to better handle close quarters shots, Fixed ammo count failing to update when transferring between boxes or magazines, Fixed green particles when shooting doors and windows, Fixed players not animating until a player-driven state change occurred, Fixed usage animations reaching for your pocket for the first few frames, Fixed item stat previews not disappearing properly from stat bars, Added new island and re-created university/volcano islands entirely, Added Military Airfield, Radio Station, and Grain Elevator as new unique locations (expect changes, and more additions), Added numerous small structures and furniture assets, and iterated on existing assets, Added new foliage/trees and removed previous iterations, Added Premium Hair Colors gamepass (Price will not change!
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